Houdini_basic_class 05/15_("Vector")
1/sqrt(@N.x^2+@N.y^2+@N.z^2)*vector3(@N.x,@N.y,@N.z)[0]
1/sqrt(@N.x^2+@N.y^2+@N.z^2)*vector3(@N.x,@N.y,@N.z)[1]
1/sqrt(@N.x^2+@N.y^2+@N.z^2)*vector3(@N.x,@N.y,@N.z)[2]
normalize(vector3(@N.x,@N.y,@N.z))[0]
normalize(vector3(@N.x,@N.y,@N.z))[1]
normalize(vector3(@N.x,@N.y,@N.z))[2]
1/length(@N.x,@N.y,@N.z)*@N.x
1/length(@N.x,@N.y,@N.z)*@N.y
1/length(@N.x,@N.y,@N.z)*@N.z
http://cafe.naver.com/houdinifx/741 -출처
@N.x + @N2.x
@N.y + @N2.y
@N.z + @N2.z
@P.x + ch(multn)*@N.x
@P.y + ch(multn)*@N.y
@P.z + ch(multn)*@N.z
@P2.x - @P.x
@P2.y - @P.y
@P2.y - @P.y
acos(dot(normalize(vector3(@N.x,@N.y,@N.z)),normalize(vector3(@N2.x,@N2.y,@N2.z))))
ch(multn)*normalize(vector3(@N2.x,@N2.y,@N2.z))[0]
ch(multn)*normalize(vector3(@N2.x,@N2.y,@N2.z))[1]
ch(multn)*normalize(vector3(@N2.x,@N2.y,@N2.z))[2]
ch(multn)*@N2.x
ch(multn)*@N2.y
ch(multn)*@N2.z
(@N.x*@N2.x+@N.y*@N2.y+@N.z*@N2.z)/length(@N2.x,@N2.y,@N2.z)^2
@N.x-@N2.x
@N.y-@N2.y
@N.z-@N2.z
cross(vector3(@N.x,@N.y,@N.z),vector3(@N2.x,@N2.y,@N2.z))[0]
cross(vector3(@N.x,@N.y,@N.z),vector3(@N2.x,@N2.y,@N2.z))[1]
cross(vector3(@N.x,@N.y,@N.z),vector3(@N2.x,@N2.y,@N2.z))[2]
@N.y*@N2.z-@N.z*@N2.y
@N.z*@N2.x-@N.x*@N2.z
@N.x*@N2.y-@N.y*@N2.x